GAMES, DESIGN,FASHION, FILM & GADGETS
The #gaming #market currently represents the largest segment of the global digital content industry,
attracting an extremely wide audience, in business areas in which design, film, gadgets and fashion is most
rapidly being implemented.
Games as information-rich elements of storytelling make design-as-story which always feel more complete and
plays a significant role in our transformation and development as human beings. Are you ready for a
revolution to happen? http://gamer.fish
In an uncertain world, investment in new media and channels could be viewed as buying an option on entry to
future markets and in mastering future trends. The best kind of exploitation can happen when the idea of a
journey of rich experiences is much more useful than a "monochrom critical" path. That way you can break
into the market or change the way the market operates by using new aproach of connected Internet
technologies. Challenge underlying assumptions about customer behavior.